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Yeah, that PRGR test was pretty interesting especially how more offset led to lower ball flight. From a physics and engineering standpoint, it actually makes sense.

When you add offset, the head's center of gravity sits farther behind the shaft. That promotes a bit more shaft lean at impact, which reduces dynamic loft and results in a lower launch. It also changes how the face rotates — the more offset, the slower the face closes, which can make it easier for some players to square it up, especially if their hands trail a bit through impact.

Less offset, on the other hand, puts the CG more forward, which increases launch and makes the club more responsive — or “sensitive to timing,” as they say. But like you mentioned, that part really just comes down to getting used to it.

More Offset

= Lower launch, less spin, possibly tighter dispersion for some, easier to square for players with an out-to-in path or slower hands.

Less Offset

= Higher launch, higher peak height, more feedback on timing, preferred by better players who want to shape shots and keep face control front and center.

So yeah, the lower flight from added offset isn’t just anecdotal — there’s a real mechanical reason behind it.

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plus..less off set just looks so much better!

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